Talk type: Talk

Agnostic Scripting System for the Nau Engine Game Engine

  • Talk in Russian

A talk on the problem of simultaneous integration of multiple scripting languages into a game engine. How not to "create a hell" from bindings of several languages into native code and at the same time to ensure inherent iterativity and speed of development during game creation, as well as high performance of scripts during AOT compilation in the final build of the game.