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Talk type: Talk
Practical Application of C++ in Games and Game Engines
Perhaps, games are known for being always at the forefront of both modern hardware and software capabilities. So, how are things with C++ in this area?
Using three relatively easy-to-understand stories as examples, let's see how it so happens that the style tends to C99 with classes.
Speakers
Invited experts
Mikhail Lukin
Company: Sudo